James Cameron hints Avatar MMO
Would you like an Avatar MMO game? We surely do! Just think about the world of Avatar and the story. That would make hell of an MMO world. This is exactly how James Cameron feels about this too.
James Cameron in an interview with IGN expressed his desire to create an MMO game based on Avatar. While he is working on the sequels to Avatar, he must also be working on ideas for new Avatar games.
In the interview, Cameron clearly stated that the 3D movies will continue to grow and his desire to make an Avatar MMO.
I think Avatar is a perfect IP for an MMO. It's a very, very big world and based on the first film, you might not sense that, but we're talking about an entire planet, an entire alter world, and in fact a universe that has other planetary bodies, as well, and other cultures, other life forms. Eventually people will see enough scope to be able to see how the MMO will work, but that's going to have to be launched…the timing of that is going to have to be carefully orchestrated with the release of the second and third film because we don't want to be giving away elements before the fact. And also I think one of the cool things about an MMORPG is that you have to have a lot more possibilities for characters than what you see in the film. The film is really just a leaping off point, so we've got to create a rich and diverse world that lives well beyond the films.
He also mentioned how he thinks about ideas to imrove the first 3D Avatar game:
I've got lots of ideas about how to do things better because as you play the game you go crashing through brushes and things and there's a lot of hurtful stereo if you don't play well. And you don't want to start playing your game based on not running into things because it hurts in 3D. You want the 3D to adjust itself to you and in real time in the middle of the gameplay, so that's the next level that we have to get to. And I don't think you'd offer the game differently for 3D. I think a good game is a good game and I think the play of that game in 3D just is better, but I don't think you're going to author the game differently or design the game differently for 3D necessarily because games tend to be immersive. They tend to be relatively point-of-view. You move through a battle space, you move through a game environment, and that's all great for 3D already, so what would you do differently. I think what we have to do is work on the tech of getting the 3D not to be paying for it to be depthful without being painful when you do close proximity to objects.
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